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Project Superpowers #0

Posted 13 Feb 2008

Writer: Alex Ross (plot), Jim Krueger (plot and script)
Artist: Doug Klauba, Stephen Sadowski (interior pencils/inks); Alex Ross (covers, interior paintings, art direction)
Letters: Simon Bowland
Colors: Captain Moreno
Publisher: Dynamite Entertainment


 4.00 out of 5 Stars

Reviewed by Adam McGovern

 


There have been a lot of accomplished, inventive revisitations of D-list superheroes lately, from Jim Starlin’s Captain Comet to J. Michael Straczynski’s The Twelve. These revitalize some of the most seemingly drab or awkward creations from decades ago by knitting them into a canon of timeless yet diverse pop-folklore situations and types. It’s especially intrepid of some creators to uncover the treasures they do, since many of these tasks are set simply to help corporate giants keep hording their copyright gold.

“Masterminds Alex Ross & Jim Krueger have smartly tapped the essence of these endearingly cheesy old comics.”

But the cycle has to do with more than the turnover of intellectual-property lifespans — which play no part in books like Project Superpowers, exclusively starring public-domain players. There’s a reclaiming of characters who were once prominent and now obscure, and a reconsideration of the values they represented and how those contrast with or shape the way we see and act in the world now.

In this case, it’s the can-do, seemingly uncomplicated heroes of all the “universes” DC and Marvel didn’t create or buy up (some of whom, from the now-mythic Nedor imprint, have been flying again, if still under the radar, in the AC Comics line and Alan Moore’s Terra Obscura for the last decade or two) — Black Terror, Green Lama, the Flame, Woman in Red, et al. Something unspeakable took them out of action, but now they may be revived to face a sinister “utopia” one of their number naively brought about.

Masterminds Alex Ross & Jim Krueger (with nicely polished art — figuratively and literally — by Doug Klauba, Stephen Sadowski and Captain Moreno for this “pilot” issue of the miniseries) have smartly tapped the essence of these endearingly cheesy old comics, with a magical context for the menace the heroes face which has a modern manifestation that should please current action and horror fans. They’ve also put an inspired spin on their point-of-view character, Fighting Yank, who was guided by the ghost of his Revolutionary War ancestor in the 1940s and now hovers on that savior/madman line that real-life listeners to voices, like Joan of Arc, are understood to teeter on too.

There’s a strong suggestion of present-day fundamentalism and sense of mission run amok, and the old superheroes will be doing battle with some creepily-realized new characters symbolizing the unholy trinity of corporate empire, excessive military might and authoritarian law. Metaphorical maneuvers like these can lead to standard superthugs pummeling each other in ersatz political drag, well-meaning creators beating readers more directly over the head with their message, or both characters and audience engaging in textured conflicts over America’s soul and heroism’s definition. The next six issues will tell, but from the Earth-X team the moral shadings and questionings of the questioners are probably in good hands.

For now, one image particularly sticks in the mind, and not just for its obvious ain’t-it-coolness: a double-page splash panorama of waves of spandex champions invading WWII Japan. Such characters once also overran the newsstands, and our imagination, in numbers that beggar even the universe-fulls of superheroes still with us. Then we came home from the war, set about getting rich and ruling the world, and most of these characters disappeared, as we became our biggest heroes. Time has shown that may not have been what was best for us. But so far, Project Superpowers is very good reading for anyone.

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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