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Virgin Comics Lineup: Virulents, Gamekeeper, Devi, Snake Woman

Posted 12 Apr 2007

Writer: Dasgupta, Diggle, Basu, Wells
Artist: Hyrapiet, Singh, Patel, Shinde
Publisher: Virgin Comics


 4.60 out of 5 Stars

Reviewed by Adam McGovern

 


Virulents GN
Script: Shamik Dasgupta
Art: Dean Ruben Hyrapiet
Color: Parag R. Godse
4 out of 5 Stars

Gamekeeper #1
Script: Andy Diggle
Art and Color: Mukesh Singh
5 out of 5 Stars

Devi #9
Script: Samit Basu
Art: Saumin Patel
Color: Nanjan J and N. Sivakami
4.5 out of 5 Stars

Snake Woman #9
Script: Zeb Wells
Art: Vivek Shinde
Color: I. Jayabalan
5 out of 5 Stars

Comic-book metaphors for the Iraq and Afghanistan wars (and their political fallout) are unavoidable, from Civil War to Freedom Fighters and many more. But Virgin Comics’ Virulents, like Vertigo’s Army @ Love, is one of the books that’s going beyond allegory to simply amplify the absurdities of the actual conflicts, as a way of accentuating their disorienting feeling both for those on the battlefield and those trying to make sense of it all at home.

Snake Woman #9: “A metaphor for indiscriminately expanding disputes from Palestine to Kashmir, or just an intelligent, masterfully tense yarn?”


While Army @ Love portrays a near future in which the leaders of the endless war on terror resort to recruiting soldiers as if the experience were some kind of extreme sports challenge mixed with girls-gone-wild perks, Virulents adds a shadowy threat of invincible vampires to the list of combatants, magnifying the sense of unknowable and unconquerable enemies in a corrupting conflict. The story follows a special detachment of American and Indian soldiers in Afghanistan, ostensibly searching for a lost patrol but also keeping deadly secrets from each other and approaching a collision with even worse ones unknown to them all. The creators do a good job of conveying hellish landscapes and portraying the pressurized mutual dependence and cultural animosities between their uneasily allied Christian, Hindu, Muslim and Sikh protagonists.

The pacing goes a little haywire toward the end, with a creepy conclusion that, while it effectively expresses the endlessness of a self-perpetuating war, feels a bit more like the to-be-continued gotcha of a decompressed regular series than the proper closure of a 64-page standalone. Similarly, quality-control remains an occasionally unaccomplished mission at Virgin; a writer so savvy about the cultural dynamics of his international cast should be expected to know, for instance, that people from Afghanistan are Afghans, not “Afghanis.” But overall Virgin’s most ambitious single project to date acquits itself well, and has earned the right to come home with loyal readers.

Our violent moment plays out in subtler ways throughout several of Virgin’s current series. Gamekeeper’s eagerly-awaited premier issue continues the company’s already strong tradition of promising much and delivering even more. The book builds great tension and establishes strong and intriguing characterization in its tale of a Chechen émigré with a mysterious, traumatic past who serves as a kind of one-man security force at a remote Scottish ranch for rehabilitating troubled youth — where all is clearly and spookily not what it seems. Filmmaker Guy Ritchie’s concept is rivetingly brought to life by writer Andy Diggle, and artist Mukesh Singh outdoes himself with a cinematic sense of idyllic vistas broken by gloomy foreboding, jolting violence and haunted memories, applying stunningly painterly color over his own pencils and inks; not since Frank Espinosa’s Rocketo have I gotten a sense of seeing visuals so decisively new for the medium.

Over in the goddess saga Devi, the usual painted look has, as in the epic Ramayan 3392 AD, given way to a more linear, manga-evoking style, which doesn’t always work for conveying the series’ typical gravitas or grace. But Ramayan remains an often compelling wartime morality tale, and Devi is the smartest and most imaginative comic on the subject of goddesshood since Promethea. In Issue #9 we see an intriguing philosophical struggle going on between the supernatural savior’s consciousness and that of her human host, in the midst of a more catastrophic real-world clash. As a climactic battle to suppress a despotic rogue deity rages, the two sides of the heroine’s mind have interesting things to tell each other about gods not being aloof to human suffering and humans not being detached from their sometimes morally-compromising obligations. This exciting superheroine adventure has an astute subtext about being an engaged but responsible superpower of another kind.

Snake Woman #9 also shows that a comic can give you your money’s worth and your mind’s worth in equal measure. It’s the scary modern-day legend of a secret society of ruthless men and one confused and volatile woman who have been serially reincarnated for some two centuries from a group of British soldiers and a victimized Indian child, cursed to reenact the antagonisms of an atrocity that happened long ago. The story has been taking suitably serpentine twists, as everyone from loved ones to law enforcement gets entangled in this ancient struggle. A metaphor for indiscriminately expanding disputes from Palestine to Kashmir, or just an intelligent, masterfully tense yarn? Either way, this book and all of Virgin’s output is working for me.

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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