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Solo #12

"Brendan McCarthy"

Book Released: 30 Aug 2006
Posted 28 Nov 2006

Artist: Brendan McCarthy
Publisher: DC Comics


 3.00 out of 5 Stars

Reviewed by John L. Daniels Jr.

 


Solo is a good idea. It gives fans an opportunity to look into creators’ thoughts and imaginations as artists. Previous issues featured such artists as Jodi Benet, Howard Chaykin, Darwyn Cooke, Paul Allard and two legends Richard Corben and the satirical Mad Magazine artist (and Groo the Conqueror creator) Sergio Argones, all of whom displayed their talents with zest and distinction.

The series went out with a phantasmagorical bang with Brendan McCarthy. Brendan is a crazy genius that can wear your eyes down with his graphical drawing and detailed aspects of characters and backgrounds. As some scientists may ask, do we dream in color? Brendan McCarthy does. McCarthy has an imagination that cannot be explained. If you had the mind of Matt Groening, Walt Disney, and Isaac Asimov, and mixed in the art skills of Robert Crumb and Peter Max, stir it all up with a dash of creativity from Picasso, you have Brendan McCarthy. One’s eyes wear out after viewing only the first panel in the opening spread page. This montage of stories reminds one of the Beatles movie Magical Mystery Tour. The premise of Brendan’s story revolves around a well-known super heroine that is having a dream. Brendan runs away with this idea with great success. Brendan improvised and threw caution to the wind; he let his ideas flow. Nothing is left undone; McCarthy truly uses every bit of the panel by filling them in with creative doodles and stunning abstract characters while still having to set the dialogue in somewhere too.

All seven stories in Solo #12 were intertwined into one story. Two stories that really stood out were:

“Duke Hussy”

This is the first story, and it sets the tone of the book. The story introduces the readers to the shopping diva Duke Hussy. She (or he — readers can make their own decision) is shopping for a comic book. Duke picks up the new number one issue of Lord of Nothing. The character in Lord of Nothing adores doing nothing and his only purpose is to collect trash. While reading the book Duke is astounded to notice that she and the helmet she wears (which also is two living entities within itself) are mentioned in the book.

“The Flash: A Fragment”

After Barry Allen witnesses the death of his wife, he escapes to another dimension using his string ring as The Flash. Creatures from the void chase after the Flash from this dimension. The Flash comes across an old man in a house, which turns out to be himself caught in this dimension years ago. He warns the Flash of his own impending doom.

The other stories, “Johnny Sorrow,” “Jelly Night,” “Slouch World,” and yet another Batman story are all set in surreal three-dimensional worlds, which include aliens and severed hands, a gossip columnist with dogs hanging out of her ears, occultists… the lists goes on.

The end of this series reminds me of other great titles that did not last a whole year that had grandiose expectations of success: Captain Carrot, DC Premiere Special, Hercules Unbound, The Joker, and most recently The Monolith. I really enjoyed Solo; it was always different and fresh. Interestingly, despite the vast library of DC heroes, every issue of Solo featured a Batman story. That is why it was refreshing that Brendan used someone less well known within the DC Universe, legionnaire Saturn Girl.

The final issue of Solo #12 featuring Brendan McCarthy gets a three star rating. The yearlong series as a whole receives a commendable five star rating. If you missed any of the previous issues of Solo never fear readers, always remember the magic words “trade paperback!”

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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