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Rush City #1

Book Released: 19 July 2006
Review posted: 31 July 2006

Writer: Chuck Dixon
Artist: Timothy Green II
Colors: Jose Villarrubia
Publisher: DC Comics


 2.00 out of 5 Stars

Reviewed by Matt Rawson

 


I skipped over Rush City with my first pass of the rack, dismissing it as yet another attempt of some company to jump onto the crime-plus-cars genre that has been made popular by such insipid sources as The Fast and the Furious. Also, I haven’t been following Chuck Dixon’s work for a good many years, so that wasn’t a huge selling point either. I honestly can’t tell you what made me pick up this book, but a part of me wishes I had listened to my first instincts and left it on the rack.

The story, although having a certain undertone of speed, moves way too quickly and in the process the characters become nothing more

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than talking drawings. Right from the get-go the reader is dropped into the action with absolutely no set-up. The bad guys are there as nothing more than an obstacle for Diego “Rush” Zhao to punch, threaten, and speed his way around. In fact, without looking back through the book, I can’t even recall the names of any other character besides Rush.

The setting of the story, for the vast majority of the issue, seems to be set in a hard-boiled modern world, yet takes a turn toward visceral science fiction quite unexpectedly — to say this was jarring would be an understatement. Also, other than flashbacks indicating Rush’s apparent connection to a little girl named Sam, no character that appears in this book feels like he or she actually existed before the time he/she first appears. There is a Rush City origin webcomic at RushCityComic.Com, but it impressed me about as much as the printed issue.

The two positive notes for the book are the interior art by Timothy Green II and Jose Villarrubia and the cover art by the

No character in Rush City feels like he or she actually existed before the time he/she first appears.


ever-talented Jock. While the sense of speed brought forth through the writing only makes the story seem jerky and choppy, Green’s artwork picks up the slack. He has a fast-paced, hip style of clever angles and linework that achieves the necessary feel for the book. Villarrubia’s beautiful color work is yet another testament to him being among the greatest colorists in the business.

The cover is pure Jock. I fell in love with Jock’s brand of design-oriented action illustration on the sadly missed Vertigo series The Losers and continue to keep up with his work. Although his cover illustrations are great, and I’m sure they pay more, I would love to see Jock back between the covers.

Bottom line: whereas the artwork and cover are great, if the story falls through you don’t have much to stand on, as is the case with Rush City. For this humble reader, the “rush” stops with issue one.

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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