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Tron #1

"Ghost in the Machine"

Review posted: 04 June 2006

Writer: Landry Walker, Eric Jones (data entry)
Artist: Louie De Martinis (pixels)
Publisher: SLG


 4.00 out of 5 Stars

Reviewed by Louis Vitela

 


Without completely dating myself, it’s a fair bet that many a geek of my generation knows and loves Tron, the 1982 Disney film starring Jeff Bridges and Bruce Boxleitner. Although there were many things about the making of the movie itself to draw a 1980s geek to the theater, Tron’s staying power undoubtedly comes from the story and its underlying philosophy. It was the Matrix of the day, revealing a society made of ones and zeroes, self-aware beings who knew they were “programs” and the spiritual among them wondered aloud about the existence of the Users, their supposed creators. Further pursuing Matrix likenesses, the main character is actually a User (a programmer, even) who finds himself trapped in the digital world for a time. While there he exhibits extraordinary powers; a messiah who understands how that particular world really works.

Walker, Jones, and De Martinis completely understand that they’re writing for a significantly more sophisticated audience than watched Tron twenty-five years ago.


Now, nearly twenty-five years after Tron debuted in movie theaters, SLG has released Tron: Ghost in the Machine. I pulled this comic off the shelf at the comic shop in a fit of pure nostalgia. I didn’t expect much from it. What could they really do? Retell the story in sequential art? The potential for lameness was quite high. It turns out, however, that this particular creative team did much, much better than a simple rehash.

The inside cover sports a full page of prose, filling in the “Previously...” backstory. This very nearly amounts to required reading, and intriguingly glosses over signficant, unwritten adventures. If you’re one who hates to read the backstory paragraphs, have a look at this one anyway. It recounts Flynn’s adventures in the Tron movie, and all the adventures that have taken place between then and now. One expects (and hopes) these adventures to be told in detail one day, but for now they’re just part of the current story’s history.

I hesitate to mention this next bit because it gives some of the story away that might best be left to surprise the reader. Yet at the same time it reveals the brilliance of the story and I am compelled to share at least a little. Walker, Jones, and De Martinis completely understand that they’re writing for a significantly more sophisticated audience than watched Tron twenty-five years ago. But along with the challenge of writing for a more sophisticated audience comes a whole host of digital-age concepts that simply would not have worked in 1982. Like what? I’ll spill, just a little.

What would (and should) any computer system of consequence have running one hundred percent of the time? Answer: backup software. In this Tron story, the backup software creates a copy of everything on the system. If for some reason any programs are missing from the main system, the backup software restores a copy of those missing programs. Ah, the geeks among you have guessed: even if a “program” is a visiting User from the non-digital world above, a backup copy would still be made of him.

This simple plot element is at once brilliant and elegant, and that feat of storytelling alone was enough for me to have Tron immediately added to my pull list.

In addition to the excellent story concept, Tron is very well executed. After the first page of prose, we are dumped right into the life of Jet, a programmer who has been to the digital world and wants no more of it. The dialogue is smooth and natural as Jet explains some of his ordeal to a psychiatrist. A further interesting layer here is that Jet must feel like Dorothy, resigned to the fact that if she describes Oz in sufficient detail she’ll be strapped to a table and subjected to a few jarring volts of electricity. De Martinis’ art works perfectly with the dialogue, bringing the reader directly into the story. Of particular note is the vivid coloring, which finds a perfect balance in tones between video games and comics.

My favorite stories in any genre are those that leave me with a burning curiosity about where they could go next. Tron fits that bill nicely. Which characters have been restored from backup? Are the copies identical to the originals in every way? Can the copies leave the digital world for the world of Users? Any story that leaves my mind racing with this many questions gets very high marks indeed.

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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