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Testament #1

Book Released: 21 Dec 2006
Review posted: 15 Jan 2006

Writer: Douglas Rushkoff
Artist: Liam Sharp
Publisher: Vertigo


 2.00 out of 5 Stars

Reviewed by Adam White

 


Excluding my columns and interviews, this very writing stands as my fiftieth comic book review for CCdC, so I wanted to commemorate it by reviewing something supremely special. Instead, I find myself writing about Testament #1, a series for which I had high hopes yet was met with disappointment. Actually, my expectations for ideas were met, it was simply the execution of those ideas that fell a bit short, perhaps due to Rushkoff’s relative newness to the comic book medium.

Rushkoff has a lot of potential as far as story ideas go, but he needs to look more closely at the comic form and evaluate the differences between what’s in the script and what actually shows up on the page.


In all the interviews and features prior to Testament’s release, writer Douglas Rushkoff came across as an intelligent guy with a lot of good ideas ripe for exploration in comic form. After reading Testament #1 I still believe Rushkoff has a lot of good ideas, I just don’t think he has yet fully mastered writing for the medium of comic books. Rushkoff crams too many ideas into the first issue much too quickly without allowing time for anything to sink in; it seems as if it’s more of a fourth or fifth issue and that you’ve missed something from earlier issues (that don’t exist). The story jumps from Biblical times to the near future without any connection beyond the obvious (Abraham, his son, and their future selves) and feels unconnected despite the parallels. The futuristic ideas tossed into the story are interesting but are inadequately developed on the page — you get the idea that Rushkoff knows exactly what’s going on and how everything works, but simply doesn’t get it all across on the page (which is the only thing the reader sees). I think that Rushkoff has a lot of potential as far as story ideas go, but he needs to look more closely at the comic form and evaluate the differences between what’s in the script and what actually shows up on the page.

Liam Sharp provides solid art for the project and actually helps clarify certain things that are more opaque in the story. Sharp’s characters are all fully defined individuals, which gives the reader the sense that this is a preexisting world and not a first issue of a new series (which is a good thing, and contrasts the story’s negative effects because of getting ahead of itself). If Sharp can get Rushkoff in synch with him and match the story’s flow to that of Sharp’s clear storytelling, the series will benefit from it and the individual issues will become much more refined. Sharp brings his “A” game to Testament and I think that his fluid, relaxed style will rub off on Rushkoff after a few issues.

I still think that the series has a lot of interesting ideas, and that Rushkoff and Sharp could have a potentially long-running Vertigo series on their hands if only they can shape the story into something more defined and clear to the readers. My advice, for what it’s worth, would be to allow the series time to breathe — don’t rush through the setup of the series’ world just to get to the good parts. I think that the characters show promise and if Rushkoff focuses on them and not just the plot, allowing the characters to tell the story, then Testament will be one heck of a great series.

—CCdC—

 

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Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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