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Jonah Hex #1

Review posted: 13 Nov 2005

Writer: Jimmy Palmiotti, Justin Gray
Artist: Luke Ross
Publisher: DC Comics


 4.00 out of 5 Stars

Reviewed by Adam White

 


I’m a Western fan, and a Jonah Hex fan, and quite frankly Joe Lansdale and Tim Truman’s work on the character is a hard act to follow. However, Jimmy Palmiotti, Justin Gray and Luke Ross did exactly the right thing when they pitched this new series: they went in a completely different direction for the style of the book. Lansdale and Truman’s Hex evoked a gritty atmosphere of weird Western tales, while the new series takes a more direct approach to the harsh realities of Western life (and death, of course).

The trick is making the characters interesting enough to follow and invest yourself in, and that’s where Palmiotti and Gray excel.


Jimmy Palmiotti and Justin Gray are quickly becoming the go-to guys for DC, and they’ve experimented with a variety of concepts over the last year or two from original creations to company mainstays such as Hawkman. Palmiotti and Gray really pull off a coup with Jonah Hex, though, by making it fresh enough for the new folks while staying true to the character. They approach Hex as the scarred, hardened bounty hunter he is, yet give him an iconic presence that anyone who’s ever seen or read a Western can easily identify and enjoy. Palmiotti and Gray make Hex seem new without changing or “updating” him at all, a pitfall many other a creator has fallen into when dusting off older characters. They make Hex’s dialogue appropriately terse and morbidly witty without sounding corny, and they let Hex’s unique moral code direct the stories. Plot-wise they don’t tread any new ground, but then there are really only a handful of plots for a Western; the trick is making the characters interesting enough to follow and invest yourself in, and that’s where Palmiotti and Gray excel.

Upon looking at Luke Ross’s art for Jonah Hex, it was immediately obvious that he based Hex’s physical appearance on Clint Eastwood. At first I was reticent to this, thinking that the likeness might make the reader too self-conscious about the homage to the legendary actor/director, but after a few pages the look just seemed so right that I now can’t imagine him any other way. Ross employs a realistic style well-suited to the story and tone of the book, and it feels more like you’re watching a movie than reading a comic — very cinematic, which I think was intentional and it works well for the series. If Hex were to be immortalized on film, I can’t think of anyone better than Eastwood to do it, and Ross’s likeness of Eastwood is so good that it’s hard not to like it. Add in versatile visuals for the solid (but inevitably short-lived) supporting cast and Ross has cemented himself as one of the true “Young Guns” of comics in 2005 (based on his actual talent, not baseless hype).

I had a blast reading this book and immediately wanted to see the next installment. It left me in a mood for more gunslingin’ goodness, of which there is short supply these days (insofar as Westerns go). These guys obviously had a blast writing and drawing this book, and their enjoyment is so tangible that you can’t help it rubbing off on you as you read it. It was a heck of a lot of fun and had all the makings of a good, long-running Western. Whether or not it lasts is up to fate (and sales), so I strongly urge everyone to go out and pick up Jonah Hex and at least give it a try even if for no other reason than that I want to keep reading this book.

—CCdC—

 

 

 

Cover image used without explicit permission in accordance with the "Fair Use" provision of US copyright law.

 

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