Previously in 2008:
The Year You Just Read
It was a tumultuous election cycle with historic and hopeful
consequences for America and the world. It was a perfect storm of
quality and attention for comicbook culture, with the first superhero
flick that may take home a major Oscar. And rest assured that at
least one of those trends is covered in depth below…
Best Ongoing Series: Fallen Angel [IDW]
 Artist: J.K. Woodward (click on image to view
full-size) |
It’s late enough in the Aughts that it may be time to confirm
this as the series of the decade. It’s writer Peter
David’s own favorite from his lengthy and honored bibliography,
and the feeling is infectious. The fitful odyssey of a celestial
dropout and the literal sin city she roams has been a lifegiving
antidote to the absolutist Bush years, “adult” in the best
sense of presenting maddening moral dilemmas that the reader has to
think their way out of – and that the writer tackles with the
most unpredictable plotlines, outrageous humor, consequential trials
and richly dimensional characters in all of mainstream comics (and
much of indie). There’s no genre this fits into, though readers
wanting a much smarter Da Vinci Code, a much more humane form
of gothic horror or crime noir, and the most inventive and well-read
of metaphysical thrillers and supernatural epics will find every
ingredient in an unheard-of creative combustion here.
[return to top]
Best Short Story: “Intro: The Best (North) American
Comics (I happened to see in) 2008,” Lynda Barry, The Best
American Comics 2008 [Houghton Mifflin]
No editor before Lynda Barry had thought to do their introductory
essay as a comic itself; maybe that’s because she draws no line
between erudition and enjoyment. Barry submitted a great psychohistory
of why comics matter and how they work on their readers. Done in the
crayon-on-placemat illuminated manuscript style she’s recently
pioneered, this was a manifesto of comics’ communicative urgency
that shows why she’s one of the definitive figures of the
artform and any of its eras.
[return to top]
Designer Genius Prize: Bryan Hitch, Fantastic
Four [Marvel]
It may seem beside the point to focus on what’s outside the
panels of perhaps the current era’s signature artist, but his
inspiration is to take into account what’s all around that art,
making it an amplification of the story – Hitch is also perhaps
the current moment’s premier realist, and he broke the fourth
wall and literally thought beyond the box with a page and cover design
which abandons the very panel borders and sets everything up like a
stylish magazine layout, with dynamic white space, drop-capped
datelines, a logo design like the hippest minimal corporate ID, and
cover-copy that feels like breaking headlines. In the unscripted-TV
and real-time web-journal era reality has become part of 21st century
media’s palette, not the exterior you contrast fantasy against,
and this journalistic composition of the package and pages themselves
didn’t just take Hitch’s trademark photorealism to a
higher level of proficiency but extended a smart narrative of very
public heroes facing inescapable revelations about themselves further
into our world. That’s a big leap for the medium, and a big
part of why the Millar-Hitch FF matter, in their reality and ours.
[return to top]
Most Likely to Succeed: Amy Reeder Hadley
 click on image to view full-size |
A breakout manga star of 2006 was the standout debut artist in
big-budget Western comics for 2008, showing several careers’
worth of skills in Vertigo’s
Madame Xanadu. Hadley
brought Matt Wagner’s earthy, mystical script about an immortal
itinerant sorceress to life through the tones and textures of diverse
times and cultures from Camelot to Kublai Khan’s realm and Marie
Antoinette’s France. Hadley merged the storybook charm of her
past resume with the gravity of horror and grand fantasy sources,
balancing crystal-clear storytelling and inventive compositions that
moved the narrative along briskly while rewarding scrutiny of her rich
patterns, active background environments and diverse crowd scenes.
This is an artist able to communicate in multiple visual languages,
energizing the directness of genre comics and accessing the personal
expressiveness of indie and general-interest graphic lit. All corners
of the artform need more of that, and she’s ready to go in any
of its directions.
[return to top]
Webcomic of the Year: The Transmigration of
ULTRA-Lad! by Joe Infurnari
[act-i-vate.com/56.comic]
 click on image to view full-size |
2008 Eisner nominee Infurnari is standing at a celestial height
from which the award’s namesake, the architects of early
MAD, C.C. Beck, Chris Ware and Honoré Daumier can be
seen clearly and their unlikely connections traced.
ULTRA-Lad is
faux-antiqued on simulated decomposing yellow paper in the most
elegant of high-tech media, but “retro” doesn’t
begin to describe this multi-directional ricochet from print-pop
prehistory to the horizons of storytelling and up and down through the
many layers of what it could be and never was. This is happy-warrior
hero fiction better than what you remember, and dark Manichean
meta-adventure with more indomitable charm than anyone else has
realized is possible. Infurnari weaves a hallucinatory spell and
enfolds the reader in immersive atmospheres with the lushest of stark
ink and the most sparing of edible color.
ULTRA-Lad is
stream-of-consciousness storytelling from deep fairytale forests and
the basements of mad geniuses far below utopian skyscraper kingdoms
that never came. It seems random because the ideas fire so fast and
assuredly that there’s no time for the artist to need
overthinking or the reader to second-guess the cortical level at which
the agile wordplay, dizzying humor, turbulent emotional shadings and
acrobatic line enter present consciousness and comic history.
It’s coming through to our continuum one page a week, completely
free and pricelessly promising.
[return to top]
Artist of the Year: Justiniano, Dr. Fate [DC]
Perhaps no one else so masterfully reconciles the modern drive
toward individual pages and even isolated panels you could frame as
works of art, and the timeless need to tell a coherent and intriguing
story with it all. Justiniano’s ornate compositions and textures
populated by expressive and believable characters were essential to
this bizarre but intensely personal series, and his imagination opened
a world big enough for writer Steve Gerber’s concepts in
conveying the nether-dimensions of magic and mental turmoil and
picturing the unpicturable. Justiniano’s engraved detail,
psychedelic design sense and inner eye for otherworldly effects and
visceral physicality, evoking everyone from Alex Niño to Todd
McFarlane while resembling no one, encompassed the eras and aesthetics
of Gerber’s lifetime, on the book that took him to the peak of
his powers before he moved on to a higher plane.
[return to top]
Writer of the Year: Paul Cornell
 Artist: Leonard Kirk (click on image to view full-size) |
It was the year of the oddball, with the flagship titles of some of
the biggest franchises in the hands of the most eccentric visionaries
– Grant Morrison on Batman and Final Crisis, Gail
Simone on Wonder Woman, and Dan Slott as head writer of sorts
on Amazing Spider-Man and, at least announced last year,
Mighty Avengers. The Big Two have been pursuing a healthy and
adventuresome multiplex/Independent Film Channel dynamic the last few
years, with huge events bankrolling the house while left-field
creators and concepts are given more room to flourish than ever
before. 2008 saw the greatest shift of this fringe farm team to the
marquee titles, with little to no loss of or interference with the
creators’ idiosyncrasies and edginess.
Still, it’s one thing to take a blockbuster and make it art
while keeping its mass appeal intact (as all the above have); if
there’s anything more impressive, it’s taking obscure or
original characters in unusual stories and growing them into hits on
their own terms almost overnight: often in 2008, just as many of the
brand-new ongoing series Marvel is gambling on went to public-demand
second printings as the surefire event stuff – including the
astounding and unclassifiable Incredible Hercules by Greg Pak
& Fred Van Lente and Captain Britain and MI 13 by Paul
Cornell. A one-man reprise of the British Invasion that transformed
comics in the mid-’80s with Moore, Gaiman, et al., Cornell
brings his novelist’s nuance, grasp of riveting characters and
ingenuity of pace and plotting to a fresh, exciting, frequently
harrowing and often tender saga in which mythic champions of
Britain’s archetypal values and stalwart everyday embodiments of
its contemporary multicultural character struggle with supernatural
threats to the fibre of the human spirit.
Cornell also scripted one of the most refreshing mainstream
miniseries of the year, Fantastic Four: True Story, in which
his literary background brought canonical fiction to life in more ways
than one, as the FF entered the universe of great books to save its
collective characters from an attack on the human imagination. Like
the earnest and intensely human characters of the recent Uncle Sam
and the Freedom Fighters comics conceived by Grant Morrison and
excellently helmed by Palmiotti & Gray, Cornell’s characters
are super-citizens, with their sights locked onto the community ethics
and creative space all those costumed battles – and uniformed
ones – should be worth fighting for. The best comics come into
being from an urgent need, be it the hardbitten optimism of the WWII
years or the self-definition of indie diarists; Cornell showed that
comics that mean something can make for the coolest reading, and for
that geeks of all flags should cherish him as our own.
[return to top]
Graphic Novella of the Year: Aetheric Mechanics
The
welcome return of Warren Ellis’ Apparat imprint within Avatar
Press, in which evolutionary branches of popular culture take
different directions than the ones we’re familiar with, started
with this affecting meditation on choice and consequences couched
within a ripping Sherlock Holms pastiche. Ellis’ ear for the
personality of Arthur Conan Doyle’s writing is spot-on, though
from the opening page you know that something – many things
– are more than a little off. Britain is at war with a country
we know to be fictional, and both sides are way too technologically
advanced for the 1907 we know really happened. None of the characters
have the names we’re used to, but this is no mere homage, and
Ellis comes up with the most novel device for explaining his
story’s familiarity and variations from its canonical models
that any creator in the ever-expanding field of meta-retro postmodern
archetype comics has. It’s worth waiting for so I won’t
reveal it here, but what counts is the finely drawn cast of characters
wrestling with an over-accelerated history and a receding feeling of
their own realness. The precise, expressive art of Gianluca Pagliarani
aids Ellis expertly in hypnotizing the reader into the most
well-crafted yet personally-felt genre narrative of 2008. [www.avatarpress.com]
[return to top]
Graphic Novel of the Year (tie): The New York Four by
Brian Wood and Ryan Kelly [Minx/DC] and The Lagoon by Lilli
Carré [Fantagraphics]
 click on image to view full-size |
The public and the personal defined the two polls from which these
twin winners approached their material. Brian Wood’s young
college characters broadcast their emotions along multiple electronic
media and to various clinical voyeurs, texting obsessively and
participating in psychological studies for cash, yet are often evasive
to each other and deceptive of themselves. Such is the appetite for
attention but anxiety at full awareness in the young, and in a culture
of all ages that’s increasingly about the projection of surfaces
you prefer to see, and Wood is expert at adopting just enough of the
digressive, telegraphic style of speech conditioned by summary social
media in both the narration and structure of the personal soap operas
his characters play out. The New York Four is a gripping
cliffhanger of shifting clique allegiances and iffy decision-making,
told in a brisk but relaxed sequence of misadventures, soliloquies and
coming-of-age set pieces; few writers can catch the meandering rhythms
of real life while keeping loyal to the surprises and turning points
of classic storytelling like Wood does, and his acclaimed
Local collaborator Ryan Kelly lends a dense texture of realism
and unglamorous yet somehow wondrous authenticity.
While that GN is about lives lived onstage of sorts, Lilli
Carré’s characters huddle in abandoned ambitions and
hidden halcyon yesterdays. Carré’s work is about the
transformations of aging, not the horizons of youth, though her
characters occupy every point on the lifeline; in The Lagoon,
local lore about a supernatural dweller in the nearby natural
landscape and the extra-worldly experience he promises transfixes a
whole village and several generations of the same family living at a
metaphorical edge of civilization. These characters are drawing
magnetically into a loop of birth’s perfect possibilities and
death’s superlatively satisfied questions, and where Wood &
Kelly deal in exteriors and the shadows behind them,
Carré’s tales are all interior, in a nighttime both
haunted and enchanted. Kelly’s particular faces are like a
trunkfull of snapshots whose personality is being pieced together by
sensitive strangers; Carré’s artisanal eccentricity
carves intricate patterns and masklike faces into pages that stand
like the folk-art furnishings of vanished but vivid earlier societies.
And yet the shared myths, communal rituals and recurrent
micro-tragedies of Carré’s characters are not so
different from the yearning and apprehension at connection that many
of Wood’s protagonists, in ostensibly more energized settings
and extroverted moods, pursue, and with a similar mix of wistfulness
and whimsy. Matching popular instincts and personal vision, these two
GNs lead the year with fresh perspectives on what you’ve known
all your life.
[return to top]
Best Publication About Comics: Comic Foundry
Pop-culture critics too often feel themselves to be in competition
with the creators they’re reviewing rather than getting down to
the business of appreciation and analysis that makes the
companion-piece of a good commentary work. Still, it also robs the
reader for critics not to apply as much creativity to the way they
describe and interpret others’ art as the artist did to make the
reader (and, one hopes, the critic) interested to begin with, and
Comic Foundry stood above both the fanboy-pandering and
highbrow-obsessed mags-about-comics in its witty but weighty
treatments. You’ve heard the hype, and any issue of
CF offers many reasons to believe.
[www.comicfoundry.com]
[return to top]
 click on image to view full-size |
Leading Import: Giuseppe Palumbo
Perhaps the artist most warranting wider exposure on this side of
the Atlantic in ’08 was Italy’s Palumbo – though his
dense-yet-spontaneous style seems to have been an influence on artists
already better-known here, from Frank Espinosa to Andy Suriano and Dan
McDaid. In EternArtemisia (Eternal Artemisia, the GN
component of a multimedia museum project about the matriarchal
principle) Palumbo’s free, brushy style lent a sinuous beauty to
organic fantasy architecture while a Steranko-esque use of halftone
cast a further film of period futurism in parts; in Un Sogno
Turco (A Turkish Dream) Palumbo painted smoky twilight
atmospheres to tell a magic-realist story of the Armenian Genocide.
Though not yet widely available in English, Palumbo’s work is
worth thousands of words and any comics fan can already feel enriched
in the exchange. [www.giuseppepalumbo.com]
[return to top]
Colorist of the year (tie): Giulia Brusco,
Scalped [Vertigo]; Daniele Rudoni, Avengers:
Initiative [Marvel]
 Colorist: Giulia Brusco; Artist: R.M.
Guera (click on image to view full-size) |
Like Dave Stewart, the giant whose footsteps she’s most
following in, Brusco’s coloring is not optical but atmospheric,
saturating a scene with the values best keyed to the emotions defining
it. It’s a highly expressionistic approach that makes such
intuitive sense that it would be easy to overlook if not for the
audacity with which she makes it work. At the superhero end of the,
erm, spectrum, Daniele Rudoni did the most work last year to evolve
the aesthetic of the drawn page to the illuminated palette of the
electrified screen, lending a glowing, animation-like sense of form
and motion to the artwork which aligns ink-and-paper comics with the
prevailing way we experience fantasy now and brings the artists’
blueprints alive in an architecture of light.
[return to top]
Inker of the Year: John Floyd
The idea of inker-as-storyteller may seem oxymoronic in a process
thought to be assembly-line in nature; the inker readies a
comic’s imagery for print and is a producer, not a creator
– or so the stereotype goes. But the aesthetic choices at all
points of the process – and the harmony or creative dissonance
between all of its contributors – are what can make mainstream
product shine as much as indie vision, and last year John Floyd shone
the brightest. His textures in the surreal and atmospheric Mark
Waid/Michael O’Hare story in the concluding Countdown to
Mystery issue that memorialized Steve Gerber kept pace with and
enhanced the changing moods and lurching realities of a tricky
narrative and intricate visual landscape, lending a believability and
agile tactile immediacy that made him a co-creator, not just a
technician, in this otherworldly yet intimately emotional tale. For
the Birds of Prey franchise, Floyd was able to alternate between
slick modern-day cleanliness for the expository scenes and a jagged,
wavering weight and definition for the Joker’s appearances that
served as visual background music, making it seem as if the substance
of the air and light itself were bending to the imbalance of the crazy
cast-member and the hazard he represents. An apocryphal Hollywood
producer once said you know a movie score is good if you didn’t
notice hearing it; dependable craft is valuable, but Floyd is among
the inkers that go beyond, and are worth noticing.
[return to top]
Most Valuable Player (writing): Fred Van Lente
 Artist: Ryan Dunlavey (click on image to view full-size) |
Not the biggest but perhaps the best news in mainstream comics last
year was the not-so-secret invasion of indie phenomenon Van Lente.
Best known for the offbeat self-publishing empire he founded with
artist Ryan Dunlavey on the uproarious and nearly unprecedented
edutainment comic Action Philosophers and beloved for cult
favorites like the “super-Sopranos” series The
Silencers, Van Lente has been infiltrating high-profile corporate
comics for a few years now, contributing to Papercutz’s Tales
From the Crypt reboot to amusing effect, fleshing out would-be
media franchises like The Weapon and Cowboys &
Aliens for Platinum Studios, and creating the groundbreaking
anti-heroine The Scorpion for Marvel along with sundry oddball short
stories that are often the most memorable few pages in large
anthologies and omnibii.
By 2008 Van Lente seemed to be everywhere, or at least everywhere
interesting, wrapping up his 12-issue run on Marvel Adventures Iron
Man with inspiration and charm to create the kind of novel-sized
state-of-the-canon accomplishment, summing up and advancing a classic
franchise, not seen since the Mark Millar run on Marvel Knights
Spider-Man; creating gems of tight and inventive plotting and
delivering unforced modern morals in Wolverine: First Class,
one of those rare “all-ages” titles with a light touch and
literary substance worthy of the name; helming the company’s
high-stakes Marvel Zombies franchise with the third miniseries
in the set, mixing adrenalized ass-kicking with subtle end-times dread
in the manner of the great and worth-it horror authors past and
present; adding to the very thin archive of non-Kirby Eternals stories
that matter with a metaphysical thriller taking up almost every
riveting page of the title’s outsize annual; and breaking
through to a new dimension of serious subtext and captivating craft in
the moody X Men Noir. This was all while debuting the
humor-history followup to Action Philosophers, Comic Book
Comics, with Dunlavey and collaborating with alt.star Greg Pak on
Incredible Hercules, the freak-flagship book of Marvel’s
offbeat, best-selling fringe. That just scratches the surface of Van
Lente’s output last year, and of the contributions to come.
[return to top]
Most Valuable Player (art): Amanda Connor
 click on image to view full-size |
She only had a handful of books last year, but even in years where
there’s not much more than one – like 2007’s witty,
ass-kicking Green Arrow/Black Canary Wedding Special –
Amanda Connor creates an event, so I’m not waiting for the
industry. There are many artists making groundbreaking contributions
to the medium – individual style is flourishing with the classic
precision of Chris Weston and Dale Eaglesham, the gritty naturalism of
Bryan Hitch, the pop-art wit of Cliff Chiang and Marcos Martin, the
dynamic design and down-to-earth detail of Leonard Kirk, Pat Olliffe
and Gene Ha, the painterly dreamlands of Daniel Acuña and Tommy
Lee Edwards, and many others. These artists make magic with strong
scripting partners like Mark Millar and Dan Slott, and there are other
writers whose vision comes through so clearly that even the most
functional of art accompaniment is enough reason to follow them
whenever their name comes up on a comic cover, like Warren Ellis and
Peter David. But there are exactly two artists I’ll pick up a
comic for no matter who wrote it: P. Craig Russell and Amanda
Connor.
Russell’s high-art elegance needs no
introduction, but Connor’s classic wit needs as much exposure
as the Big Two can be smart enough to give. For a medium called
“funnybooks” comics could use a lot more sense of humor
about themselves, and Connor’s work is rooted in the very
best anarchic imagination and inspired mischief that defined the
newspaper-comic canon that forms our very medium’s Year One.
Fortunately, her most high-profile book last year, a
four-issue Terra miniseries from DC, also had a delightful script
by the increasingly versatile Palmiotti/Gray team, and her
strengths were given expansive play. The fish-out-of-water (or
mole-out-of-earth) story of a subterranean being trying to save a
clueless surface-world from itself, the series provided a showcase
for acrobatic battles that are one part high ballet to one part
Katzenjammer Kids slapstick; the emotional conflicts of various
unhinged characters occasioned the range of facial expressions for which Connor
is justly acclaimed and still relatively rare in a less than
character-driven medium (at this point she’s second only to
Jaime Hernandez in individual and expressive likenesses, and
closing fast); the otherworldly locales were a panorama of weird
settings and tricky perspectives, which Connor’s
cartoon-based, classically-structured style and mix of fevered
imagination and disciplined technique fit more than
perfectly.
Connor’ style steeps the reader in comicbook reality while
feeling very familiar to the foibles of real life, homaging the
hallmarks of comic history with spot-on superheroics and fantastic
worlds while taking it past the pinnacle and over the top with a
satirical eye toward foundations of overstimulated conflict and
overendowed physique that can use a little refreshing graffiti. Her
art is also strong enough to withstand and work well with any kind of
coloring, be it the flatter graphic approach of the past or the modern
air-brushiness of Terra, in which Connor’s keen sense of
how to define three-dimensional volume with sheer, sure-lined contour
provided a fine canvass for lush effects following her solid lead.
Connor is a top storyteller because her active, fully-imagined art
tells a story both independent of and alertly intertwined with the
writing; few artists can accomplish that, and it’s a power
she’s at the height of, and which this of all media will
hopefully be calling on more.
[return to top]
Best Comics Book: Holy Sh*t! The World’s
Weirdest Comic Books by Paul Gravett and Peter Stanbury
[St.
Martin’s Press]
That heading’s not a typo, but many of the publishers
memorialized in this volume would never notice – it’s a
priceless pocket testament to the unknowing Ed Woods and unrecognized
Orson Wellses of the medium, and many degrees in-between. All the most
famous comics you’ve never read are here, from Brother Power,
The Geek to Fatman, the Human Flying Saucer, as well as the
genres that were born and died with their one example, like Jon
Juan, Superlover and Dr. Anthony King, Love Doctor, a
marriage-counselor comic. There are crazed-yet-influential indies and
undergrounds, jaw-dropping overseas copyright violations like a
pornographic female Spider-Man, and books only “weird”
because of their rarity, including Afrocentric comics from the 1940s
to 1960s and a lovely Aboriginal-legend-themed book from a team of
sisters in WWII-era Australia. The authors take no cheap shots,
reporting nothing but the facts to let you decide which entries’
obscurity was uncalled-for and which was deserved. That’s all
that’s needed to open up lost worlds of oblivious audacity and
fearless inspiration. Holy Sh*t! is a brisk, indispensable
guide to comic history’s roads not taken.
[return to top]
Left-Field Home Run Award: Gigantic [Dark
Horse]
 Artist: Eric Nguyen (click on image to view full-size) |
Dark Horse is especially astute at greenlighting under-the-radar
oddities that turn out to be some of the most satisfying surprises of
the year. In 2007 the bizarre hybrid of space opera and screwball
comedy Outer Orbit was sheer deranged genius; in 2008
Gigantic slipped in at the end and made an indelible impression.
Literally, since it’s a deconstruction of Japanese giant-monster
drama, which both takes an uncomfortably close look at what’s
really happening in all those cars and buildings the mega-cool robot
titans and outsize aliens are stomping over, and posits that the whole
thing is a kind of reality show for jaded extraterrestrials. Writer
Rick Remender delivers a simple and slicing metaphor for First
Worlders as consumers of atrocity as diversion, from Grand Theft
Auto to the ignored nightly news, and artist Eric Nguyen reaches
new levels of intricacy and breathtaking consequence like a master
videogamer or advancing Jedi. There’s something special sneaking
into the comics shops here – keep watching.
[return to top]
Best Graphic Album: Look Out!! Monsters
 click on image to view full-size |
You’re right, I wasn’t sure quite what to call it
– but this Xeric-Award-winning art-gallery-with-staples is
literally beyond words, with a narrative that comes together from the
scattered tealeaves of thousands of scraps from torn up New York
Timeses that artist Geoff Grogan reassembles into old
monster-movie and sci-fi images, bereft of dialogue and resonating
serendipitously with what’s left of the headlines from which
they are Frankenstinianly stitched. A mad collage process achieves
pictorial genius, as pure-id creature-persecuting pathos and
free-floating technological anxieties transfer from 1940s and
’50s pop culture to the trash-heap of old newsprint piles
transmuted to artistic gold. The holders of Famous
Monsters’ copyright got scared too, so the logo you see
reproduced here had to be re-covered with a differently-designed
banner, making each copy your own hand-pasted collage. At the tabloid
size of big-city ephemera, this is a formidable collector’s item
and an experiment to cherish. [www.lookoutmonsters.com]
[return to top]
Winsor McCay Prize for Innovation in Concept: Michael Allred,
Madman [Image]
Entirely wordless stories; issues done in a different style each
panel; pages which fit together as one continuous landscape across a
whole issue; two tiers of simultaneous stories running across top and
bottom of each spread; ghostly overlay characters; animation-cell
design of figures and ground; bizarre panoramic full-page and two-page
compositions in which time and scale are expressed in surrealist
symbolism, and sequence is defined by spatial depth rather than time
progression; and an overall hallucinatory sense of pop-future design
and otherworldly environments make Madman the most sustained and
densely innovative marquee comic since J.H. Williams III’s work
on Promethea and Ryan Sook’s on Seven Soldiers:
Zatanna. Few artists can play tricks and seek new horizons with
the storytelling tools while maintaining so coherent and compelling a
story itself (in this case dealing with existential crises, limits of
perception, and odysseys of inner emotion and outer discovery as
daring as the formal techniques), but writer/designer/artist Michael
and color-conceptualist Laura Allred are accomplishing it and heading
out for new vistas each issue. As seen in some mainstream dayjobs like
Michael’s sparkling portion of the attractive God-Size
Thor one-shot for Marvel, he’s also becoming the Rodin of
comics, tracing a deeply humanistic joy in the body’s forms and
movement that sculpts its spark of life in all its athletic and
aesthetic essence and particulars, not the steroid-and-silicone
sameness that defines so much present adventure pop. Admittedly
it’s still idealized, but like the nicest old-school comic
heroes and movie heartthrobs, this is about what’s best in us,
not what’s better than you.
[return to top]
M.C. Escher Prize for Non-Sequential Art (tie): Grant
Morrison and Lilli Carré
 From Lilli Carreé’s The
Lagoon (click on image to view full-size) |
The effect that’s left to impress us with is what ways
low-tech creators find for wiring their stories directly into our
perceptions of the world, and two creators from ostensibly opposite
ends of the art/commerce spectrum stood out and sank in. In both
cases, the storytelling was straightforward in its components and
extraordinary in their combined effect.
Writer Grant Morrison’s Batman was a radial narrative,
with the present adventures being a shifting focal point into which
the franchise’s established past and Morrison’s imagined
future for it kept feeding. The core was composed of several
crossroads of altered consciousness – memories and
hallucinations of childhood trauma, a Himalayan purification ritual,
and a police sensory-deprivation experiment – branching out in
subjective and contextually shifting events and personal
transformations. Morrison’s Final Crisis was a prismatic
narrative, paced like pictograms on the faces of an Egyptian stone,
revealing different things from each vantage point and possessed of an
eternal weight, both fascinatingly unfolding and preordained like its
mythic subject matter, stately in its first three issues and then
spinning wildly from Issue 4 onward.
Writer/artist Lilli Carré has always been deftly digressive,
conveying the feeling of a kind of constellation of incident that the
reader floats within and is alternately pulled between; in The
Lagoon her narrative was kinetic and tactile, shifting close and
wide focus, packing events into multi-paneled single pages or
stretching them out for sequences of many single-paneled spreads, and
creating dense fields of texture that communicated a palpable sense of
duration and consciousness of claustrophobic or comforting closeness,
and frightening or exhilarating vastness. Measure was a sub-theme of
the whole story, as marked out by solidified sounds and depictions of
aging characters’ successive selves, but the organic, intuitive
swell and contraction of experience was what Carré’s
narrative instincts dissolved her readers into.
It’s long been the job of filmmakers and comic creators to
sculpt our perception of the passage of time; Morrison and
Carré are two creators at the cutting edge of both storytelling
craft and conversational physics who make us uncommonly aware of the
presence of time.
[return to top]
Best Comic Outside of Comics: “Don’t Talk With
Yer Mouth Full” by R., Aline and Sophie Crumb, The New
Yorker, 11/3/08
The form of diaristic comics is booby-trapped to lure its
practitioners into a self-glamorization that undoes the claim to messy
authenticity that first made them seem fresh; on the other hand, in
the abbreviated medium of comics a little charisma can count for a
lot, and “writing what you know” can founder unless,
y’know, something ever happens to you. All three Crumbs have
been guilty of making themselves the subject but having not much to
say about it at one time or another, but this collaborative strip
wasn’t one of them. The built-in culture clash of exile R., New
York archetype Aline, and cultivated misfit Sophie with R.’s
relatives at a family reunion in the Minnesota heartland was an
endless vein of affectionate weirdness-watching from all sides, and
the mix of unforgiving caricature and uncompromising self-exposure in
all three cartoonists’ best work came together in a
transcendental (if typically burlesque) acceptance.
Stranger-than-fiction family lore and an anxiousness toward yet
melancholy longing for the old, regionally unfathomable America
flavored and fleshed out a remarkably textured four pages, all with a
relentless and redemptive humor. It’s nice to see comics’
most insistent oddballs at home with themselves.
[return to top]
[continue to page
two]
CCdC
Read all of ComicCritique.Com’s columns, old and new,
at our columns archive!