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Special Feature
SPX Spotlight 3
By Adam McGovern
Published: 2008-10-31
Being a sporadic accounting of self-made masterworks I picked up at the premier indie-comics event, the Small Press Expo.
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The ghost-like presence of celebrities and word leaders in our
lives, pervasively influential but seldom seen and never met, and our
own ephemeral feeling in their shadow, is a guiding theme of Geoff
Grogan’s ongoing GN Nice Work. It follows the
early-’60s misadventures of John del Gatto, a semi-fictional
stand-in for Frank Sinatra, developed from one urban-legendish
reference in a famous lengthy magazine profile in which everyone who
knew Sinatra but Sinatra was spoken to. In Part One “Johnny
Cat” takes as much advantage of his resemblance to his absent
boss as possible, gambling on his tab, giving the odd counterfeit
concert and diverting surplus groupies. In the first chapter of Part
Two, available at SPX as a minicomic preview (while the series is
updated at www.moderntales.com), Johnny’s on-the-road
narrative filling in for Frank on a movie shoot in the desert beyond
Vegas becomes a real-life on-the-run movie, as he tries to shield
sometime-lover Jo, who’s also mixed up in the intrigues of the
Kennedy administration (as one of JFK’s many mistresses and
someone who knows too much about certain covert warfare).
Jo is pursued by intelligence agencies and Johnny winds up
manipulated by the Mob. Both are defined by more powerful and
remembered men, and both are vivid apocryphal underdog characters
fighting to avoid being edited from history. Prototypical
counterculture rebels in pillbox hats and fedoras, they resist
social limits while seeking to be players in the same system
that’s consuming them. It’s a tragic American tension
between irrepressible independence and unsatisfiable appetites
that’s embodied by the desolate frontier of the desert all
around them. As Johnny searches for Jo, he links up with a
burlesque comedian and his drag-queen partner, and the friction
between Johnny and this other, much less accepted yet much more
contented role-player makes for some of the series’ most
comic dialogue and poignant points. Brash yet weighty, Nice Work is
a ride through our celebrity culture and broken democracy’s
Year One that’s well worth revisiting.
In Rafael Grampa’s first full-length book Mesmo
Delivery, a remote truckstop is the stage for a gruesome drama of
dead-end lives and hellishly low roads. Grampa is a Brazilian
writer/artist with a keen insight into American roadside mythos (the
artwork is a small museum of archaic snackbar advertising and gaspump
artifacts), and one of the few comic artists anywhere who squares a
genius for gritty detail with an instinct for dynamic and cohesive
overall composition. He’s got a camera-eye that midcentury
Marvel Comics would kill for, yet an eccentric personality that could
make any current alternative cartoonist look over their shoulder and
tremble as they try to sleep; the broad caricatures and
clash-of-the-titans body-language hypnotize like your first childhood
Disney feature while the squalor of Grampa’s white-line-noir
scenario makes you feel you might get cut or catch something from the
very pages. As always, distributor AdHouse Books
brings coffeetable production values and impeccable design sense to
the unpretentious and immediate content. If Spain Rodriguez rebooted
Thimble Theatre or Sam Shepard tackled Tales From the
Crypt it would come close to this strong solo debut, but still not
be as good.
One book that wasn’t at SPX but should’ve been was the
limited-edition minicomic version of Dom Regan’s forthcoming
online High Pilot series (site in-progress here), a psychedelic
super-splatterfest with weird hyper-dimensional deities locked in
abstract archetypal struggles over, well, stuff that seems like it
must be really important. The
High Pilot ranges through a dayglow wasteland looking like a stray
Blue Meanie from the Beatles’ Yellow Submarine elevated to
legendary gun-for-hire in some endless celestial shooter. The lack of
any outlines or blacks works well to convey strange spirits released
from the confines of physical reality but holding their ectoplasmic
cloudlike form at some level above the nebulae. (It also works
slightly better in print than it does on the evenly-illuminated
computer screen; Regan’s color choices convey an eerie glow and
unreal vitality in any medium, but resolve a bit more in the physical
spectrum of ink.) Regan twists the commonplaces of the artform to
conjure his scenario’s otherworldliness – text is as much
décor as meaning, with ornate typefaces caught like fireflies
in grasping amorphous word-balloons or booming at mountain-inscription
scale as characters threaten or castles blow their stacks. If as
Nietzsche said gods exist by being believed in, then these guys are
hallucinated to life, riding the Viking-ship slosh of those LSD-like
chemicals scientists say are in all our brains. Regan is tracing the
unconscious neon cave-markings of our posthistoric video vision-quest.
Wipe out and log on!!
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