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Column: Voices from the Other Side

Meltdown: Hotter‘n Hell!
By Matt Rawson
Published: 2007-07-09
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With the success of the two-part Meltdown from Image Comics,
a super, jam-packed, trade edition is now due out on July 18th. I got
in contact with writer/creator David B. Schwartz, cover artist Greg
Horn, and former Image PR and Marketing Coordinator Jim Demonakos to
ask them a few questions about this exciting release (for a full
article on interior artist Sean Wang, check out my previous
installment of Voices from the Other Side). With the trade of
Meltdown you’ll get a deep look behind the scenes of the
creation of the great book, but for a behind-the-scenes behind
the scenes, read on, enjoy, and then go place Meltdown on your
pull list forthwith! Included with this interview are some preview
pages from Meltdown, as well as a sampling of the features
that’ll be lighting up the trade.
Matt Rawson: First off, David, can you tell us a little
about yourself?
David B. Schwartz: No problem. I’m thrilled to be
making my Image Comics debut with Meltdown. I previously
co-wrote and co-produced the award-winning feature film Fighting
Gravity; served as a comedy writer on several syndicated
television shows, and I’m currently hard at work on a number of
new writing projects. By day, I’m Vice-President of Business
Affairs for Disney * ABC Domestic Television, where I work on the
cutting edge of new technological distribution platforms for movies
and TV shows. I came to Disney after stints at indie film houses Gold
Circle Films (My Big Fat Greek Wedding) and Alpine Pictures
(The Convent). I attended the University of Miami School of
Law, New York University, and the New World School of the Arts (where
I created the school’s “official” underground
newspaper The Casting Couch). I interned at Marvel Comics and
NBC-TV’s Late Night with David Letterman, hosted a
radio talk show, and performed in dozens of theatrical productions. I
live in Los Angeles with my wife Amy, my daughter Lana, and the dog
Winnie.
MR: Quite a resumé. How did you first get interested
in comics?
DBS: It all started with Star Wars. I was a big
Star Wars fan as a little kid growing up in the 70s. By
the time I reached junior high school, I was reading the old Marvel
Star Wars comics religiously — and exclusively. One day, while
waiting for my 7th grade science class to start, the kid next to me,
Chris Schain, saw me reading a Star Wars comic. Horrified by
my choice, he leaned over and whispered, “those suck. Try
this.” He pulled out Uncanny X-Men #179. In my memory,
it actually glowed in his hand as he held it aloft before me. I
devoured it, and was hooked. Uncanny X-Men led to New
Mutants, which led to The New Titans, and so many more. I
was junkie. I couldn’t stop. And, next thing I knew, I had 43
long boxes taking up my closet. And, for the record, the Marvel
Star Wars comics definitely didn’t suck. I still love
’em.
MR: What other comics do you hold to your credit?
DBS: Meltdown’s the only comic book I’ve
written so far. I had done some minor film and TV writing before
this; a few things that actually got produced, but nothing big enough
to actually write home about. Meltdown’s my big coming
out party, and hopefully it’ll lead to many more exciting
projects to come.
“The kid next to me saw me reading a Star Wars comic.
Horrified by my choice, he pulled out Uncanny X-Men #179. In my
memory it actually glowed in his hand as he held it aloft before
me.” — David B. Schwartz
MR: What formal education, if any, do you have?
DBS: In writing, little to none. Most of my education was in
theater, film, and law. But, although it may not have technically been
about “writing,” I do think the theater was an
essential training ground that served to truly lay the groundwork for
my future writing style. It taught me that great entertainment is all
about character: developing three-dimensional, well-rounded
characters; and letting the characters’ choices drive the story,
not vice-versa. All tremendously important points I try to infuse into
my work.
MR: What is your method of writing?
DBS: I’ll generally start with a one-page pitch,
expand it into an outline, flesh out the outline into a full script,
then revise the thing a few thousand times until I’m at least
semi-happy with it.
MR: Explain the process of pitching Meltdown. How
difficult was the process?
DBS: The pitching process was actually relatively painless.
I went down to the San Diego Comic-Con in 2003 and tried to meet as
many editors as humanly possible. I followed up a few weeks later by
sending each editor a group of 8 pitches. Image’s then-editor,
Jim Valentino, jumped on a pitch entitled Last Days of the
Flare, which was eventually re-titled to Meltdown, and we
decided to move forward. So, the pitching process was a breeze - it
was everything that came AFTER that that was so mind-numbingly
grueling.
MR: How long was the process from initial concept to reality
for Meltdown?
DBS: As you can probably tell from your previous question,
it was a long and harrowing process, with far too many stops, starts,
and near-disasters. It ain’t easy to put together an indie book
with no comic writing credits, very few contacts, and a minimal
budget! All in all, it took about three and a half years from pitch
to publication.
“One very cool thing in the TPB is that you get to see some
amazing ‘behind the scenes’ work from both Chris and Greg.
With Chris you see his thumbnails, pencils and inks for the cover.
With Greg, you get to see the pencils for a completely alternate cover
design. It’s an intriguing look inside their respective
processes.” — David B. Schwartz
MR: What does Meltdown add to the medium of comics
that was previously absent?
DBS: Meltdown takes a lot of the superhero
conventions and turns them on their ear a bit. We really wanted to
make an atypical hero story, one that’s truly personal and
internal, with a character that everyone could really relate to on a
very deep level. And, in this age of epic crossovers with dark and
depraved heroes, we really wanted to provide an uplifting story of
redemption. That’s not to say that all of those things were
previously absent from the medium. It’s such a wonderful and
varied medium, with so many great creators working in the field, that
I’m sure all of those things were already out there somewhere
and to some degree. We just aspired to put them together in a new and
compelling way.
MR: Was Sean Wang your first choice as artist?
DBS: Sean was actually the pot of gold at the end of a long
artist search. My original artists, the incredibly talented John-Paul
Leon and Bernard Chang, dropped out of the project fairly early on.
From there, I spent months trying to find a top-quality replacement.
I talked to a bunch of great artists, both big names and unknowns, but
none ended up gelling. I was just about at the end of my rope, my
comic writing dreams nearly dashed, when I went back down to Comic-Con
in 2005. I was walking through Artist’s Alley with my wife, when
we passed a large banner that said, in big letters, “Sean
Wang’s Runners”. I stopped in my tracks, turned to
my wife, and asked, “Hey — didn’t we go to junior high
school with a guy named Sean Wang?” It turned out, of course,
that we had, in fact, gone to junior high school together way back in
the mid-80s, but lost touch after 9th grade. I took home a copy
of Sean’s indie comic Runners and was absolutely blown
away by his work. It had such great character and energy to it, very
akin to the Star Wars stories I had loved as a kid. He was
equally blown away by the Meltdown pitch and script, and so we
decided to team up. It was really a perfect collaboration. Sean is
not only a truly inspired artist, but also a consummate professional
and a great friend. I was truly lucky to have him on board.
MR: How did Greg Horn and Chris Bachalo get signed on to do
the covers?
DBS: I contacted them cold, sent them the series’
pitch, and crossed my fingers. Both are artists whose work I really
love, so I was completely astounded when they actually said
“yes”. Both loved the story, and were more than happy to
jump on board. And, man, did they ever deliver in a big way!
Greg Horn: I had met David at a convention previously, and
he liked my artwork on Emma Frost and Elektra (such good
taste he has). When he got to the point where he was ready to do a
cover, he contacted me through my website.
DBS: One very cool thing in the TPB is that you get to see
some amazing “behind the scenes” work from both Chris and
Greg. With Chris you see his thumbnails, pencils and inks for the
cover. With Greg, you get to see the pencils for a completely
alternate cover design. It’s an intriguing look inside their
respective processes, and I’m tremendously excited to be
presenting it in the book.
MR: This one’s for Greg and Jim. What was your initial
reaction to Meltdown?
GH: I broke into comics by doing my own indy book called
J.U.D.G.E., so I fully understand and appreciate what it takes
to make it in the independent comic book scene — its freakin’ hard these days! Anyway, I’m always ready to entertain an idea from someone who is out there really taking a chance.
Jim Demonakos: I was really taken with the story and the
variety of styles by the same artist to reflect what was happening
with the character was great.
GH: David showed me how the hero scenes were going to be
drawn in a realistic and gritty style ... and they were unbelievably
violent, while childhood scenes were drawn in a more whimsical cartoon
style. I was immediately hooked by these bizarre opposites!
MR: Greg, can you give us a run-down of the process you
employed in creating your dynamic cover image?
GH: First David and Sean give me their thoughts for the
cover, then I created two or three sketches based on our conversation.
From there, we all agree on the best direction...in the case of
Meltdown we actually changed directions and came up with a 4th
idea based on all three sketches together. From there I go straight
to the pencil art and painting process. There are no color comps
because the final colors can be changed in Photoshop if needed.
MR: Jim, can you tell us what exactly your role was
regarding Meltdown?
JD: My job was to get the word out about the comic and
assist the creative team in any marketing efforts they wanted to
pursue.
MR: What kind of routes were taken in advertising?
JD: Black and white previews of the book were sent out to
retailers, the entire issue was posted up on a secure website for
viewing, a PDF for advance reviews was made available, a series of
interviews on comic websites was set up and appearances by the
creative team were all part of the marketing of the book.
MR: What elements of Meltdown did you want to push
forward to sell the book?
JD: The core of the book — “A hero on the verge
of burning out. Literally.” — was the great selling point,
it got people intrigued in a concept they hadn’t seen before. I
pushed that so that they knew it wasn’t just another unknown
superhero book they should overlook, but instead it was an exploration
of what could happen to a hero if their own powers act against them. I
think that is what really intrigued me and thus I was able to convey
that when I was pushing the book.
MR: Alright, now to the meat of the issue. What features can
we expect to see in the upcoming trade edition?
DBS: We really wanted to make this TPB a spectacular
package, the comic book equivalent of a movie’s platinum edition
DVD release. We’re both big fans of “behind the
scenes” bonus materials, and we made a very conscious decision
to give as thorough a look behind the scenes as we possibly could.
So, we’ve got lots of great behind the scenes stuff, like:
- The aforementioned artwork from Chris Bachalo and Greg Horn.
- A very funny foreword by Robert Kirkman.
- A big “Creators’ Commentary” section, which is
similar to a DVD commentary track. Sean and I walk through the full
series, discussing the different choices that went into each page. I
love those on DVDs, but I don’t recall ever seeing anything
similar in the comics world, so we’re pretty interested to see
what readers think. It also contains a bunch of deleted scenes,
alternate endings, and other DVD bonus material-type content.
- Pages ripped from Sean’s sketchbook, showing the initial
series design work
- A pretty widely varied array of very cool pin-ups from very
talented folks like Josh Howard (Dead @ 17, The Lost Books
of Eve), Micah Gunnell (Shrugged, Soulfire), Dan
Hipp (The Amazing Joy Buzzards), Mark Haven Britt (Full
Color), Robbi Rodriguez (Hero Camp, Maintenance) and
Joelle Jones (12 Reasons Why I Love Her). They’re all
indie comics artists, and I’m very proud that we’re able
to include so many of our fellow indie comic creators in the TPB.
Plus, the graphic design work on the book (by Rory Myers) is just
incredibly cool. It’s gonna look spectacular.
MR: Fantastic! Remind us when the Meltdown trade will hit
stores.
DBS: It was originally supposed to drop on July 5th. But,
due to printing issues, it’ll now be July 18 for the direct
market, and a few weeks later for traditional bookstores.
MR: So, David, What’s next on your plate?
DBS: I’m talking to a bunch of publishers about
follow-up projects, but nothing that I’m allowed to announce
quite yet. In the interim, I’m wrapping up work on a new stage
musical (quite a change from Meltdown!), and looking forward to
my return to the 4-color world...
MR: And for Greg and Jim, any final thoughts on the book or
your involvement with it’s creation?
GH: The art that Sean Wang has done on this book is just
great, and from the beginning, I was happy to know that I’d be
working on something that looked very professional. Then Dave took out
every expense from the format to the nice super-gloss cover. That
really helps to show my entire color palette that might not print on a
normal comic book cover.
JD: Together or separate, I can’t wait to see what
David and Sean come up with next, Meltdown is a great book and
I’m proud to have been around when it came to life.
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